Friday, February 21, 2014

One month of photo studies

Good practice in discipline... and painting. 8-12 Hours daily for 28 days
Plus a couple graphic pieces I did for friendly commissions


plus an oil painting which still isn't done which will probably never be displayed online anyway..


Monday, February 10, 2014

More work from the End of 2013 and Beginning of 2014


 

Animal Anatomy Final project, done at the amazing Concept Design Academy


Messy compilation of all my most important sketches from Visual Communications 1 at the Concept Design Academy. (Narrowed down from 210  9x12 sketch pages over the course of 3 months). Goddamn I love drawing.
 

Zbrush


Zbrush and Mental Ray

Zbrush and Photoshop

Zbrush and Photoshop

Some recent Digital Paintings


Frankenstein Project

"Frankenstein Project," Winter 2013.
 I wanted to go through the whole process of concepting to modeling/texturing to rendering and compositing.
Zbrush, Maya, Photoshop, rendered in Mental Ray
                                                                      Zbrush Model
Zbrush+Maya Model (posed in Zbrush)

Final 3 Concepts

Model Shot Closeup
Model Shot

Texture Shot





"Frankenstein Project" Winter 2013

V-22 Osprey

This was a HUGE learning curve in learning modeling, texturing and rendering in Maya and Mental Ray. The top image (model shot only) was featured in the Gnomon Best of the Year Student Gallery Show for 2013.







"Medieval Future" and "Ripper Droid" Fall 2013

The Concept art for both of these projects was featured in the Gnomon Best of the Year Student Gallery Show for 2013. 
'Mideval Future'
Photoshop, Maya, Zbrush, rendered in Mental Ray






'Ripper Droid'
Photoshop, Maya, Zbrush, rendered in Mental Ray




Zbrush, Mental Ray, and Oil Painting... Last term of 2013 at Gnomon and the Concept Design Academy

One hell of a fuckin term, I stretched myself a bit thin with all this new skill acquisition, but hey, what are 14 hour work days for anyway? This term I learned Zbrush, Oil painting and color theory, texturing in Maya, rendering in Mental Ray, on top Visual Communications' nonstop drawing of all subject matters. Onto the next batch of projects.